“Pocatello: Part 5-Heroes” (No Spoilers)
Next up out the door, everyone’s favorite teen team: Gen 13. I have to say I was hoping for a fonder farewell to my favorite teens but I think the circumstances didn’t allow it as much.
When Phil Hester came onboard, I’m sure he had this specific story in mind to tell and it was in no way supposed to be a story that ended the Gen 13 title. It seems that they may have told him in time about Wildstorm’s closing and he tried to adjust what he could but so much change had occurred in the title, most of the original characters were not around for the finale.
“Pocatello: Part 4: Hide and Seek” (No Spoilers)
As somber as some of the Wildstorm issues have seemed lately because of the imprint’s eminent closure, this issue was the first to warrant such a feeling. Hester is drawing his Gen 13 run to a close with some great emotional moments mixed with some epic action.
I thought Hester’s and Torian’s run began strong but then began to dwindle a little the last couple of issues. But the build-up was certainly worth the climax we’re building towards. Hester has especially taken the character of Fairchild through an emotional rollercoaster in such a short time frame. There are two scenes that really pulled at my heart-strings but I’d have to say the one between her and Burnout choked me up a little. Only longtime Wildstorm fans could appreciate the weight of their exchange.
Pocatello-Part 3: We’re the Good Guys (No Spoilers)
This is definitely turning out to be one of the most interesting and unique Gen 13 stories ever told.
Phil Hester I think is doing a good job of using the Armageddon environment. Plus, he moves the story along rather nicely in this issue which works well since there’s only two issues left in his arc. We get to find out some interesting info about the new character Hester introduced in this run, Pathcutter. As for the other characters, even though the ones that constitute this Gen 13 are not all the originals, Hester continues to allow them to evolve and really begin to mesh well with each other in ways that don’t just mirror the old team members.
This issue seemed to have a lot more setup than the last, which is ironic since we ended on a cliffhanger. The thing is the first 5 pages help introduce a new villain (or old? Still trying get clarification on that one). Don’t get me wrong, it’s an interesting set-up for sure but it just made the rest of the issue feel short. And I don’t like when a bi-monthly book feels short.