Tag Archives: fairchild

DC Heroclix: Teen Titans- Fairchild & Grunge

Wiz Kids has completed the roster for the original Gen 13 kids today by adding the stats for Fairchild and Grunge.  Once again, Wiz Kids has taken great care in not only the sculpts and likenesses of our favorite teen heroes, but also in the design of the their powers which accurately represent them from the comics.

fairchild1Fairchild is up first and much like Freefall, Wiz Kids hilariously decided to give her a special ability to mimic an incident that happened to Fairchild more than once in her adventures.  She has a special ability called, “My Clothes Always Rip & Then Everybody Stares” in which she is allowed to use Shape Change but only with a roll of a 6.  This represents the fact that in the comics Fairchild can increase her size and strength, but it’s normally at the cost of the clothes she’s wearing.  A unique feature to her is that she can be played at either 100 or 75 points.  I’ve been out of the game for a while so this is a new feature I’m not familiar with.  The rest of her powers are present in her dial with Leap/Climb, Super Strength, and a couple of instances of Impervious and Invulnerability to show how tough she is in battle.  Even Fairchild’s intelligence is accounted for by giving her outwit to be able to get past some of her opponents powers.

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grunge1And the last, but certainly not least, member of the team is Grunge.  His powers were probably a challenge to accurately represent and even though when the card system was first introduced several years back I didn’t really like it, I can see now that characters like Grunge could not exist in this game without the card system.  They start him off with Phasing/Teleporting and Super Strength but then give him an ability called Molecular Absorption.  This is pretty cool because it allows him to attack an object and mimic gaining its properties by gaining Toughness if it was a light object or Invulnerability if it was a heavy object.  This was a very creative way to display his powers in the game.  They even took his photographic memory into account and gave him Perplex and later on he gets to show is Kung Fu skills with Close Combat Expert.  Again, a superb job with Wiz Kids doing their homework on these characters.

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Well, that’ s it for the Gen 13 kids.  You can check out more about them here.  And we’ll be watching for more of The Ravagers hopefully being previewed soon.

Team 7 #6

t7n10cover“Mission 2.2: Birth of a Superman”

Writer: Justin Jordan
Pencils: Pascal Alixe, Cliff Richards, Gui Balbi, & Juan Castro
Colors: Nathan Eyring
Letters: Rob Leigh
Assistant Editor: Rickey Purdin
Editor: Eddie Berganza
Cover: Gary Frank

(No Spoilers)

Wow! I am so bummed this title is ending. Jordan kicked it into high gear last issue and keeps the momentum going here. We do get rotating artists once again but the story kept me so intrigued I didn’t notice it as much (even though there were 4 different artists). He also continues to give some truly oh **** moments that I absolutely love.

t7n10image1Damn you DC for ending this title so early! Jordan is taking these final issues of the series and going for broke! First up, he has a character die that makes no sense because that particular character exists in the current New 52. So I can’t wait for him to explain that one! It’s also a no-brainer that with the title ending, some of the characters I expected to die have started, but then there’s others that are dying and they haven’t shown up in the present New 52. Which means their death may be permanent (well, as permanent as comic deaths can be). It’s this beautiful confusion that makes this issue so great because Jordan has presented so many questions I want answered!

t7n10image2I also love the horror movie feel Jordan went with for this storyline. It’s creepy and also sets up for some gruesome moments for some of the characters. It also has a cool re-imagining of a character who was an old Superman villain (I won’t spoil who it is, but it is very creepy and cool). The characters that are surviving all this are truly earning their bad-ass status.

The ending was a little confusing but I think it was meant to be to get to the shocker of which character makes their New 52 debut at the end! Of all the series that have been cancelled since the New 52 started, this one has kept me excited even with the news of the cancellation. That to me, is great story-telling! Take us out with a bang Mr. Jordan!

9 out of 10 (Excellent!)

Ravagers #10

r10cover“Women & Children First”

Plot: Michael Alan Nelson
Dialogue: Tony Bedard
Pencils: Ig Guara & Diogenes Neves
Inks: Norm Rapmund & Vicente Cifuentes
Colors: Tony Avina
Letters: Dezi Sienty
Assistant Editor: Ricky Purdin
Editor: Eddie Berganza
Cover: Ken Lashley

(No Spoilers)

With the news of the title’s cancellation hanging over the issue like a gloomy storm cloud, the latest outing for the new creative team was not as strong as it had been in previous issues. There were some nice twists and turns in the issue but overall the disarray in DC’s editorial department seems to have caught up with this title.

r10image1After praising writer Michael Alan Nelson for his inaugural two issues, a strange decision was apparently made with this issue. Nelson is only credited for the plot but Tony Bedard is credited for the dialogue. Now, I’ve seen this before in the Grifter title but there I understood it because Liefeld has his attention split between several titles and needed Frank Tieri to help with dialogue. But here, I’m at a loss why they’d split the writing duties. It may be that they had already informed Nelson about the title’s cancellation at this point and had him start working on his next assignment: Supergirl. But I guess we’ll find out next month if the writing duties are split again.

Now, Bedard’s dialogue wasn’t horrible, but I could tell a difference between his style and Nelson’s. There were also several strange story choices here. They had an interesting revelation for one character that I thought was kind of neat. But then we get the return of another character with a very clean, straight-forward explanation. It almost felt like DC told them, bring this character back as quickly as possible and don’t worry about the explanation. It was just a very weird moment that seemed to come out of left field. There are two characters who start a relationship that I thought was kind of cool as well.

r10image2The artists are also split in the issue. Now Guara’s and Neves’ styles are not too drastically different so to have the two different artists wasn’t visually jarring. But I have to wonder are most modern artists just not able to keep monthly schedules anymore? The solicits do mention Deathstroke and he does appear some here. Deathstroke #18 was originally supposed to tie into this issue, but has since had its story (and cover) changed. More strange last minute changes by DC.

It’s a shame this title is on its way out but if you don’t give a title a chance to get its footing, what else do you expect? Hopefully these last few issues will be enjoyable at least. In the announcements of the cancellation it was mentioned that we’d find out more about Rose Wilson and Fairchild. I look forward to what that is and if it’ll lead to a new book.

7 out of 10 (Above Average)

DC Heroclix: Teen Titans-Terra & Gen 13

terra1A couple of Heroclix releases featured over the last couple of days.  We previously announced that as part of the DC Heroclix: Teen Titans set that The Ravagers and Gen 13 would be part of the set.  Here are the released stats for both.

Yesterday, Terra was given a feature at the Wiz Kids website.  Terra’s powers are accurately portrayed by using such Heroclix staples as Phasing/Teleport, Force Blast, and Pulse Wave to mimic Terra’s control of the ground beneath her feet.  She also has the ability to use the Earth as her defense by using powers like Energy Shield/ Deflection and Defend.  Check out more of her stats here:

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gen13pic1Next up, is the Gen 13 team base.  The team base is a new concept being introduced with this set.  It allows you to use  the assets of each team member on the base instead of having them all in a separate force.   You can have all the members on the base or subtract some if you need a lower point value team.  And having certain members on the base give the team powers like using Fairchild gives Super Strength to mimic her in-comic powers or Rainmaker gives you Energy Explosion to simulate her control of the elements.  This is a still a new concept to and not one I’ve fully grasped yet.  But it seems like an interesting dynamic and one I hope to test out in game play when I get my hand on these figures.

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